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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101739#c8">Comment # 8</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101739">bug 101739</a>
              from <span class="vcard"><a class="email" href="mailto:fura34@wp.pl" title="tom34 <fura34@wp.pl>"> <span class="fn">tom34</span></a>
</span></b>
        <pre>I see that Bohemia mentioned about this bug here:
<a href="https://community.bistudio.com/wiki/Arma_3_Experimental_Ports#Known_Issues">https://community.bistudio.com/wiki/Arma_3_Experimental_Ports#Known_Issues</a>


"AMD Mesa drivers can cause graphical glitches, such as white blinking
vegetation LODs."

"ATOC might cause rendering issues with AMD cards using MESA drivers."</pre>
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