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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression] Mesa-18.0rc4 - black screen in some Valve games when run under Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105426#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression] Mesa-18.0rc4 - black screen in some Valve games when run under Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105426">bug 105426</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to iive from <a href="show_bug.cgi?id=105426#c6">comment #6</a>)
<span class="quote">> > It looks like the same problem as <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision regression"
href="show_bug.cgi?id=104668">bug 104668</a> and <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error"
href="show_bug.cgi?id=104777">bug 104777</a>.
> > 4195eed961ccfe404ae81b9112189fc93a254ded fixes the problem.
>
> Well, this is kind of expected, because the current git master does not have
> that bug.
>
> However, the real bug I am reporting here is that
> the above fix is not ported to the Mesa3D-18.0 branch.
>
> You definitely do not want to make a release containing that bug.</span >
Mentioned commit is in 18.0.0-rc5, please test.</pre>
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