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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190">bug 104190</a>
from <span class="vcard"><a class="email" href="mailto:krdahl@gmail.com" title="Kristian Nyborg Dahl <krdahl@gmail.com>"> <span class="fn">Kristian Nyborg Dahl</span></a>
</span></b>
<pre>(In reply to Kristian Nyborg Dahl from <a href="show_bug.cgi?id=104190#c1">comment #1</a>)
<span class="quote">> This was kisak-valve's comment on their github:
>
> "Hello @Heis, on my AMD test box, mesa 17.2.6 built against llvm 5.0.0 is
> affected, while llvm 4.0.1 is not affected.
>
> This should also be brought to the attention of your driver vendor if it has
> not been already."</span >
I just tested with latest available mesa (17.3.7) and llvm (6.0.0.4). Seems to
be solved.</pre>
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