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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Gpu Hang after two compute dispatches on Intel HD 5500"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105934">105934</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Gpu Hang after two compute dispatches on Intel HD 5500
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i915
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mankeli@kolumbus.fi
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Running OpenGL program with two glDispatch() calls, causes gpu hang on HD
Graphics 5500.

Program basically does:
if (1)
{
        glUseProgram(computeprogram);
        glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, ssbo_test);
        glDispatchCompute(256/4, 256/4, 256/2);
        glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
if (1)
{
        glUseProgram(computeprogram);
        glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, ssbo_test);
        glDispatchCompute(256/4, 256/4, 256/2);
        glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
.. and then simple one-triangle fullscreen pass to main framebuffer (0) using
that SSBO.

When both of those are enabled, my computer nearly hangs and dmesg reports:
[127049.481163] drm/i915: Resetting chip after gpu hang.

But if only one of those is enabled, everything is ok, compute dispatch takes
13ms and debug output renders on the screen.</pre>
        </div>
      </p>


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