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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101739#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101739">bug 101739</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>If "glsl_correct_derivatives_after_discard=true" fixes it, it's not an
alpha-to-coverage issue. It's a problem with the use of discard in GLSL.
There is no difference in alpha-to-coverage behavior between DX and GL. Make
sure you have this fix:
<a href="https://cgit.freedesktop.org/mesa/mesa/commit/?id=f222cfww3c6d6fc5d9dee3742d20aa77cfff9c39f8">https://cgit.freedesktop.org/mesa/mesa/commit/?id=f222cfww3c6d6fc5d9dee3742d20aa77cfff9c39f8</a>
If there is a difference between DX and GL, the GL specification can be
corrected or a new GL extension can be added for the DX behavior.</pre>
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