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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Artifacts in CSGO map de_cache when shader level is "high" or "very high (default)""
href="https://bugs.freedesktop.org/show_bug.cgi?id=104190">bug 104190</a>
from <span class="vcard"><a class="email" href="mailto:gr.muench@gmail.com" title="Gregor Münch <gr.muench@gmail.com>"> <span class="fn">Gregor Münch</span></a>
</span></b>
<pre>Is it a good idea to close this bug? There seem to be a number of bugs affected
by a problem with llvm 5.0. Unfortunatly, LLVM 5.0 series releases no stable
builds, so a fix cant be backported there.
I guess it would be also too hard to code somekind of workaround in mesa. Maybe
restrict the use of LLVM 5.0 in stable releases?</pre>
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