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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Drawing at screen boundary is very slow."
href="https://bugs.freedesktop.org/show_bug.cgi?id=106053#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Drawing at screen boundary is very slow."
href="https://bugs.freedesktop.org/show_bug.cgi?id=106053">bug 106053</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>I think the hw doesn't have a clipper, though it shouldn't be hard to verify if
it's true. Yeah, draw could use some optimizations for the clipper, e.g. the
guardband, but simply doing culling (not clipping) should be enough for point
sprites.</pre>
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