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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The internal format RGB32F should be color-renderable for texture, But mesa can not support it"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106601#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The internal format RGB32F should be color-renderable for texture, But mesa can not support it"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106601">bug 106601</a>
from <span class="vcard"><a class="email" href="mailto:yunchao.he@intel.com" title="Yunchao He <yunchao.he@intel.com>"> <span class="fn">Yunchao He</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=106601#c8">comment #8</a>)
<span class="quote">> What comes to conformance, you should refer to latest OpenGL spec (now being
> 4.6). In this case you want to render to RGB32F we should take a look at
> section "9.2.5 Required Renderbuffer Formats". Since you are using a sized
> format, it means you need to check if driver is required to support this
> from column 'Req. rend" as said in 9.2.5.
>
> That said, IMO this bug should be considered a feature request (which is
> fine) rather than a missing feature.</span >
Sorry. Maybe the description is not clear. The issue we raised is to render
into a RGB32F format texture, not RGB32F format renderbuffer.
For the latest OpenGL 4.6 spec, RGB32F internalformat is required by texture,
see Table 8.12 in GL 4.6 spec. So I think it is a missing feature in mesa for
Intel devices.</pre>
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