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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532">bug 105532</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Nicolas Cannasse from <a href="show_bug.cgi?id=105532#c2">comment #2</a>)
<span class="quote">> Hi,
>
> I'm Northgard technical director.
>
> We are creating buffers to draw various 2D shapes into textures for map
> generation. Then we download the textures from GPU to CPU for additional
> processing. These textures are then used to generate the landscape. For some
> reason unknown to us the textures generated in some case appears to be
> corrupted, resulting in these weird height maps. We haven't been able to
> investigate the issue in details atm.</span >
If you could capture a trace of the issue in renderdoc or apitrace [1] upload
it somewhere and provide the link we might be able to investigate it. But
currently I can't get a trace because the HashLink virtual machine crashes.
Maybe you guys could try compiling with HL/C and try grabbing a trace with the
binary?
[1] <a href="https://github.com/apitrace/apitrace">https://github.com/apitrace/apitrace</a></pre>
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