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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102322#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102322">bug 102322</a>
from <span class="vcard"><a class="email" href="mailto:jb5sgc1n.nya@20mm.eu" title="dwagner <jb5sgc1n.nya@20mm.eu>"> <span class="fn">dwagner</span></a>
</span></b>
<pre>(In reply to Andrey Grodzovsky from <a href="show_bug.cgi?id=102322#c12">comment #12</a>)
<span class="quote">> Can you load the kernel with grub command line amdgpu.vm_update_mode=3 to
> force CPU VM update mode and see if this helps ?</span >
Sure. Too early yet to say "hurray", but at an uptime of one hour, currently,
4.17.2 survived with amdgpu.vm_update_mode=3 already about 20 times longer than
without that option before the first crash.
One (probably just informal) message is emitted by the kernel:
[ 19.319565] CPU update of VM recommended only for large BAR system
Can you explain a little: What is a "large BAR system", and what does the
vm_update_mode=3 option actually cause? Should I expect any weird side effects
to look for?
BTW: Not a result of that option, but of the kernel version, seems to be the
fact that the shader clock keeps at a pretty high frequency all the time - even
without any 3d or compute load, just displaying a quiet 4k/60Hz desktop image:
cat pp_dpm_sclk
0: 214Mhz
1: 481Mhz
2: 760Mhz
3: 1020Mhz
4: 1102Mhz
5: 1138Mhz
6: 1180Mhz *
7: 1220Mhz
Much lower shader clocks are used only if I lower the refresh rate of the
screen. Is there a reason why the shader clocks should stay high even in the
absence of 3d/compute load?
(I would have better understood if the minimum memory clock was depending on
the refresh rate, but memory clock stays as low as with the older kernels.)</pre>
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