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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102322#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102322">bug 102322</a>
from <span class="vcard"><a class="email" href="mailto:alexdeucher@gmail.com" title="Alex Deucher <alexdeucher@gmail.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to dwagner from <a href="show_bug.cgi?id=102322#c13">comment #13</a>)
<span class="quote">>
> Much lower shader clocks are used only if I lower the refresh rate of the
> screen. Is there a reason why the shader clocks should stay high even in the
> absence of 3d/compute load?
> </span >
Certain display requirements can cause the engine clock to be kept higher as
well.</pre>
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