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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">bug 106928</a>
from <span class="vcard"><a class="email" href="mailto:ubizjak@gmail.com" title="ubizjak@gmail.com">ubizjak@gmail.com</a>
</span></b>
<pre>(In reply to Dave Airlie from <a href="show_bug.cgi?id=106928#c14">comment #14</a>)
<span class="quote">> I think Roland's first patch is correct, just call fold_alu_op2 if we get
> back 2 sources from fold_assoc. return true is for when we've finished all
> folding on that instruction, so I don't think that's correct without calling
> fold_alu_op2</span >
LGTM then (it also fixes the failure for me), but can we please drop the "else"
from the patch, it is really confusing.</pre>
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