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<body><span class="vcard"><a class="email" href="mailto:freedesktop@lanig.email" title="Christian Lanig <freedesktop@lanig.email>"> <span class="fn">Christian Lanig</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532">bug 105532</a>
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<td>freedesktop@lanig.email
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532">bug 105532</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@lanig.email" title="Christian Lanig <freedesktop@lanig.email>"> <span class="fn">Christian Lanig</span></a>
</span></b>
<pre>I have looked in the game folder. It seems like the game is using Haxe.
I don't really know what Haxe is but in the folder there is also Northgard.exe
and several .dll files. So I assume that Haxe does something comparable to
Wine.
Already having Wine 3.7 installed for another game I just ran: wine
Northgard.exe and bingo, the game seems to run just fine - at least the map is
OK and I could do basic stuff like building a house.
So assuming that Haxe is comparable to Wine and does run the Windows-executable
as well, we might conclude that the data that Haxe passes the mesa drivers is
not identical to the data that Wine passes them.
As a result I am quite sure that the key to the answer is in Haxe and not in
the game executable.</pre>
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