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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">bug 106928</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Dave Airlie from <a href="show_bug.cgi?id=106928#c14">comment #14</a>)
<span class="quote">> I think Roland's first patch is correct, just call fold_alu_op2 if we get
> back 2 sources from fold_assoc. return true is for when we've finished all
> folding on that instruction, so I don't think that's correct without calling
> fold_alu_op2</span >
Well it would still be called (in fold_assoc instead) in this case so the only
difference in the end really is that fold_alu_op3 would return false instead of
true if fold_alu_op2 (called when fold_assoc reduced number of src to 2)
returned false.
If the return value is just indicating if we're finished with folding, then I
suppose it does not actually matter for correctness either way
This code was all written by Vadim Girlin, but I don't think he's still around
here.</pre>
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