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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">bug 106928</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to ubizjak from <a href="show_bug.cgi?id=106928#c15">comment #15</a>)
<span class="quote">> (In reply to Dave Airlie from <a href="show_bug.cgi?id=106928#c14">comment #14</a>)
> > I think Roland's first patch is correct, just call fold_alu_op2 if we get
> > back 2 sources from fold_assoc. return true is for when we've finished all
> > folding on that instruction, so I don't think that's correct without calling
> > fold_alu_op2
>
> LGTM then (it also fixes the failure for me), but can we please drop the
> "else" from the patch, it is really confusing.</span >
Sure that can be done. (I was actually also wondering if the test for
n.src.size() < 3 at the beginning of the function is actually necessary, are we
really supposed to have already fewer sources when this is called? But I
couldn't quite answer that. This code is a bit confusing to me.)</pre>
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