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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - When starting a match Rocket League crashes on "Go""
href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">bug 106928</a>
from <span class="vcard"><a class="email" href="mailto:airlied@freedesktop.org" title="Dave Airlie <airlied@freedesktop.org>"> <span class="fn">Dave Airlie</span></a>
</span></b>
<pre>I think Roland's first patch is correct, just call fold_alu_op2 if we get back
2 sources from fold_assoc. return true is for when we've finished all folding
on that instruction, so I don't think that's correct without calling
fold_alu_op2</pre>
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