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<base href="https://bugs.freedesktop.org/">
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU restarts when some games are launched"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107150#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU restarts when some games are launched"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107150">bug 107150</a>
from <span class="vcard"><a class="email" href="mailto:shpalikvitalik@gmail.com" title="Vitalii <shpalikvitalik@gmail.com>"> <span class="fn">Vitalii</span></a>
</span></b>
<pre>(In reply to Vitalii from <a href="show_bug.cgi?id=107150#c3">comment #3</a>)
<span class="quote">> (In reply to Roland Scheidegger from <a href="show_bug.cgi?id=107150#c2">comment #2</a>)
> > Forgot to mention, gpu resets should be logged so easily visible in the
> > system log file (although the log may not help much to identify the root
> > cause).
>
> Radeon 7600m,Toshba Sattelite c850d3k,intel pentium B980</span >
log from Dirt Sowdown :
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in
the system is 1024.
[thread ffffffff][I][0]: Current memlock limit is 16777216.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not
permitted
[thread ffffffff][I][8]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][21]: Forcing OpenGL Core context usage
[thread 00000001][I][25]: OpenGL Core context version 4.1 detected
[thread 00000001][I][51]: OpenGL information:
[thread 00000001][I][51]: renderer: AMD TURKS (DRM 2.50.0 /
4.17.3-200.fc28.x86_64, LLVM 6.0.0)
[thread 00000001][I][51]: vendor: X.Org
[thread 00000001][I][51]: version: 4.1 (Core Profile) Mesa 18.0.5
[thread 00000001][I][51]: GLSL version: 4.30
[thread 00000001][I][51]: Max surface size: 16384
[thread 00000001][I][51]: Supported and usable:
texture_mirror_clamp_to_edge: yes
[thread 00000001][I][51]: Supported and usable: texture_storage: yes
[thread 00000001][I][51]: Supported and usable: copy_image: yes
[thread 00000001][I][51]: Supported and usable:
texture_storage_multisample: yes
[thread 00000001][I][51]: Supported and usable: texture_view: yes
[thread 00000001][I][51]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][51]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][51]: Supported and usable: texture_filter_anisotropic:
yes
[thread 00000001][I][51]: Supported and usable: explicit_attrib_location:
yes
[thread 00000001][I][51]: Supported and usable: compressed 3D textures
(VTC): no
[thread 00000001][I][51]: Available texture memory (from NVidia extension):
2094968 kB
[thread 00000001][I][51]: Multisample textures test:
[thread 00000001][I][54]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][55]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][56]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][56]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][57]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][57]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][57]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][58]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][58]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][59]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][59]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][60]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][60]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][60]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][61]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][61]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][62]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][62]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][63]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][63]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][64]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][64]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][65]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][65]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][66]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][66]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][66]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][67]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][67]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][68]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][68]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][69]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][70]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][71]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][71]: GL_R32UI (0x8236): 8 samples
[thread 00000001][I][72]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][78]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][79]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][80]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][80]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][81]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][81]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][82]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][82]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][83]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][83]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][83]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][84]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][84]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][85]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][85]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][86]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][87]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][87]: GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001dc2000014400000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001ec2000020200000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001fc2000005030000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004c0500006802000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003001000001010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000de280000ff11000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000014010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400001907000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000100800000100000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000a306000023f6000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000020b3000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000023b3000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00000300000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00001200000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000007010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000260900008888000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000011c2000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000018c2000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000d6200000ad0d000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000009d0000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000008d0000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
0300000000f000000300000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
0300000000f00000f100000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001f01000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000280400000140000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008902000021010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001e01000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000250900000500000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000008916000000fd000024010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000000b3000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000001f5000033050000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
050000004c050000c405000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
060000004c0500006802000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000790000000600000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000666600000488000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000002010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000003010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000008916000001fd000024010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000001010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
050000007e0500003003000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000004010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004c050000c405000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
0500000047532047616d657061640000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000ba2200002010000001010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001dc2000014400000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001ec2000020200000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001fc2000005030000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004c0500006802000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000014010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400001907000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004c050000c405000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000de280000ff11000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000100800000100000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000a306000023f6000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000020b3000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000023b3000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00000300000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00001200000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000007010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000010010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
03000000260900008888000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000006d04000011c2000010010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000006d04000018c2000010010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
05000000d6200000ad0d000001000000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000004f04000009d0000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000004f04000008d0000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
0300000000f000000300000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
0300000000f00000f100000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001f01000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
03000000280400000140000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008902000021010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001e01000011010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
03000000250900000500000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000008916000000fd000024010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000004f04000000b3000010010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000001f5000033050000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
050000004c050000c405000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
060000004c0500006802000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
03000000790000000600000010010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
03000000666600000488000000010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000002010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000003010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
030000008916000001fd000024010000
[thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID
0000000058626f782047616d65706100
[thread 00000001][I][102]: Command line: '"C:\home\vitapka\DiRT
Showdown\rp6_mainline_win_r.exe"'
[thread 00000001][I][146]: TomCrypt initializing...
[thread 00000001][I][146]: TomCrypt initialized
[thread 00000001][I][146]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][148]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][148]: eON_HeapSetInformation() - requested heap corruption
termination, ignoring
[thread 00000004][I][208]: OutputDebugString: 0000.057
[thread 00000004][I][208]: OutputDebugString: [LOG]
[thread 00000004][I][208]: OutputDebugString: Trace Log
[thread 00000004][I][208]: OutputDebugString: 0000.057
[thread 00000004][I][208]: OutputDebugString: [LOG]
[thread 00000004][I][208]: OutputDebugString: Errno Log
[thread 00000004][I][208]: OutputDebugString: 0000.057
[thread 00000004][I][208]: OutputDebugString: [LOG]
[thread 00000004][I][208]: OutputDebugString: Assert Log
[thread 00000004][I][2000]: D3D11CreateDevice( pAdapter = (nil), DriverType =
1, Software = (nil), Flags = 0, pFeatureLevels = 0xef846220, FeatureLevels = 3,
SDKVersion = 0x7, ppDevice = 0xef8466c4, pFeatureLevel = 0xef84622c,
ppImmediateContext = 0xef846234 )
[thread 00000004][I][2000]: D3D11CreateDevice( SDKVersion = 7 ) created device
0xf14253a0 and immediate context 0xf14253e0
[thread 00000011][I][2000]: D3D11: OpenGL thread start
[thread 00000011][I][2011]: Direct3D -> OpenGL context information:
[thread 00000011][I][2011]: renderer: AMD TURKS (DRM 2.50.0 /
4.17.3-200.fc28.x86_64, LLVM 6.0.0)
[thread 00000011][I][2011]: vendor: X.Org
[thread 00000011][I][2011]: version: 4.1 (Core Profile) Mesa 18.0.5
[thread 00000011][I][2011]: GLSL version: 4.30
[thread 00000011][I][2011]: max color attachment and draw buffers: 8
[thread 00000011][I][2011]: max texture image units: 96
[thread 00000011][I][2011]: max vertex shader uniform blocks: 14
[thread 00000011][I][2011]: max geometry shader uniform blocks: 14
[thread 00000011][I][2011]: max fragment shader uniform blocks: 14
[thread 00000011][I][2011]: max hull shader uniform blocks: 14
[thread 00000011][I][2011]: max domain shader uniform blocks: 14
[thread 00000011][I][2011]: max compute shader uniform blocks: 14
[thread 00000011][I][2011]: max viewports: 16
[thread 00000011][I][2011]: max uniform buffer bindings: 84
[thread 00000011][I][2011]: uniform buffer offset alignment: 256
[thread 00000011][I][2011]: shader storage buffer offset alignment: 256
[thread 00000011][I][2011]: max pixel shader UAVs: 8
[thread 00000011][I][2011]: max compute shader UAVs: 8
[thread 00000011][I][2011]: max UAVs: 192
[thread 00000011][I][2011]: buffer_storage support: yes
[thread 00000011][I][2011]: compressed_texture_pixel_storage support: yes
[thread 00000004][I][2022]: Starting to delete D3D11 device...
[thread 00000004][I][2022]: Forwarded D3D11 device immediate context for
deletion on OpenGL thread.
[thread 00000011][I][2022]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000011][I][2027]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000011][I][2027]: Direct3D11 device deleted.
[thread 00000006][I][2074]: OutputDebugString: 0001.923
[thread 00000006][I][2074]: OutputDebugString: [LOG]
[thread 00000006][I][2074]: OutputDebugString: NeSound
[thread 00000006][E][2078]: NotifyAddrChange() called. Mac OS X doesn't let us
know when specific adapters go up or down, so this is a safe stub only, no
notifications will be coming.
[thread 00000004][W][2090]: EnumDisplaySettings() is passed the DEVMODE struct
size indicating that the game wants additional information, which we aren't
filling. Returning spec indicating older Windows and less information.
[thread 00000004][W][2155]: eON_LoadLibraryEx() couldn't load 'nvapi.dll',
returning NULL!
[thread 00000004][I][2155]: D3D11CreateDevice( pAdapter = (nil), DriverType =
1, Software = (nil), Flags = 0, pFeatureLevels = 0xef8465a8, FeatureLevels = 3,
SDKVersion = 0x7, ppDevice = 0xebc28fd8, pFeatureLevel = 0xef8465cc,
ppImmediateContext = 0xebc28fe0 )
[thread 00000004][I][2155]: D3D11CreateDevice( SDKVersion = 7 ) created device
0xf1463330 and immediate context 0xf1463370
[thread 0000002c][I][2158]: D3D11: OpenGL thread start
[thread 0000002c][I][2169]: Direct3D -> OpenGL context information:
[thread 0000002c][I][2169]: renderer: AMD TURKS (DRM 2.50.0 /
4.17.3-200.fc28.x86_64, LLVM 6.0.0)
[thread 0000002c][I][2169]: vendor: X.Org
[thread 0000002c][I][2169]: version: 4.1 (Core Profile) Mesa 18.0.5
[thread 0000002c][I][2169]: GLSL version: 4.30
[thread 0000002c][I][2169]: max color attachment and draw buffers: 8
[thread 0000002c][I][2169]: max texture image units: 96
[thread 0000002c][I][2169]: max vertex shader uniform blocks: 14
[thread 0000002c][I][2169]: max geometry shader uniform blocks: 14
[thread 0000002c][I][2169]: max fragment shader uniform blocks: 14
[thread 0000002c][I][2169]: max hull shader uniform blocks: 14
[thread 0000002c][I][2169]: max domain shader uniform blocks: 14
[thread 0000002c][I][2169]: max compute shader uniform blocks: 14
[thread 0000002c][I][2169]: max viewports: 16
[thread 0000002c][I][2169]: max uniform buffer bindings: 84
[thread 0000002c][I][2169]: uniform buffer offset alignment: 256
[thread 0000002c][I][2169]: shader storage buffer offset alignment: 256
[thread 0000002c][I][2169]: max pixel shader UAVs: 8
[thread 0000002c][I][2169]: max compute shader UAVs: 8
[thread 0000002c][I][2169]: max UAVs: 192
[thread 0000002c][I][2169]: buffer_storage support: yes
[thread 0000002c][I][2169]: compressed_texture_pixel_storage support: yes
[thread 00000004][W][2281]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll',
returning NULL!
[thread 00000004][W][2281]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll',
returning NULL!
[thread 00000004][W][2296]: Asked for NULL HGDIOBJ properties. Returning 0, but
it's not ok.
[thread 00000004][I][4962]: Raw Input: keyboard device wanted, legacy messages:
on
[thread 00000004][W][4979]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000004][W][4979]: eON_LoadLibraryEx() couldn't load
'Error\NPClient.dll', returning NULL!
[thread 00000004][E][5342]: Make sure that disabling screensaver by simulating
non-move mouse event from time to time works. This error will be reported only
once per run.
[thread 00000023][I][5342]: OutputDebugString: 0005.191
[thread 00000023][I][5342]: OutputDebugString: [CIV]
[thread 00000023][I][5342]: OutputDebugString: Starting the verification of
'win\win_000.nfs'
[thread 00000023][I][5344]: OutputDebugString: 0005.193
[thread 00000023][I][5344]: OutputDebugString: [CIV]
[thread 00000023][I][5344]: OutputDebugString: Verification of 'win_000.nfs'
complete
[thread 00000023][I][5344]: OutputDebugString: 0005.193
[thread 00000023][I][5344]: OutputDebugString: [CIV]
[thread 00000023][I][5344]: OutputDebugString: Verification of the file system
from 'win_000.nfs' is complete and will be restarted in 5.34 seconds
[thread 00000015][W][6467]: eON_GetProcAddress() for module 0x15a0000, in PE
file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000015][W][6513]: eON_LoadLibraryEx() couldn't load 'libimalloc.dll',
returning NULL!
[thread 00000015][I][6520]: Enumerating COM libraries...
[thread 00000015][I][6533]: Initializing primary sound buffer
[thread 00000015][E][6534]: Game is asking for capture devices. As on Linux
presently their support is not coded, we return no capture devices. This error
will be reported only once per game launch.
[thread 00000004][I][6737]: OutputDebugString: 0006.587
[thread 00000004][I][6737]: OutputDebugString: [SYSTEM]
[thread 00000004][I][6738]: OutputDebugString: Gaining focus
[thread 0000002c][I][6746]: Precompiled shader cache loaded: binary shaders:
56, GLSL shaders: 224, GLSL pipelines: 49
[thread 00000031][W][7334]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\BlueRippleSound\Formats
[thread 00000031][W][7334]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\BlueRippleSound\Formats
[thread 0000002c][I][8165]: No OpenGL commands for full second. Flushing GL to
make sure it hasn't deadlocked.
[thread 00000031][I][19207]: Exiting through Windows call ExitProcess(3)
[thread 00000001][I][19215]: ===enforcing log flush===
[thread 00000001][I][19216]: Log system shutdown</pre>
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