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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang (ring gfx timeout) with out of bounds UBO read in shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107204#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang (ring gfx timeout) with out of bounds UBO read in shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107204">bug 107204</a>
from <span class="vcard"><a class="email" href="mailto:fbz-me@milek7.pl" title="Miłosz Rachwał <fbz-me@milek7.pl>"> <span class="fn">Miłosz Rachwał</span></a>
</span></b>
<pre>It turned out that the cause was uninitialized UBO, which depending on memory
contents leaded to out of bounds UBO array read in fragment shader.
It probably shouldn't bring down whole GPU, though.</pre>
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