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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Metro 2033 Redux hangs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107229#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Metro 2033 Redux hangs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107229">bug 107229</a>
              from <span class="vcard"><a class="email" href="mailto:alexander@tsoy.me" title="Alexander Tsoy <alexander@tsoy.me>"> <span class="fn">Alexander Tsoy</span></a>
</span></b>
        <pre>(In reply to Alexander Tsoy from <a href="show_bug.cgi?id=107229#c0">comment #0</a>)
<span class="quote">> With 4.14 kernels the game process is unkillable so it hangs somewhere 
> in the kernel space. With 4.17 kernels it can be killed but this
> takes some time.</span >
The process actually can be killed in a while loop.

Perf report:

$ sudo perf report | grep metro | head
    33.33%  metro            metro                          [.]
cbackend_OGL::delayed_upload
    31.56%  metro            [kernel.vmlinux]               [k] rb_prev
     2.07%  metro            [kernel.vmlinux]               [k] alloc_iova
     0.20%  metro            [kernel.vmlinux]               [k] __switch_to
     0.18%  metro            [kernel.vmlinux]               [k]
native_load_gs_index
     0.13%  metro            [kernel.vmlinux]               [k]
__x86_indirect_thunk_rax
     0.12%  metro            [kernel.vmlinux]               [k]
entry_SYSCALL_64
     0.08%  metro            [kernel.vmlinux]               [k] __schedule
     0.08%  metro            [kernel.vmlinux]               [k] read_tsc
     0.07%  metro            libc-2.26.so                   [.] __nanosleep</pre>
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