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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Broken map generation in Northgard game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105532">bug 105532</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Christian Lanig from <a href="show_bug.cgi?id=105532#c7">comment #7</a>)
<span class="quote">> (In reply to Alexander Tsoy from <a href="show_bug.cgi?id=105532#c5">comment #5</a>)
> > (In reply to Christian Lanig from <a href="show_bug.cgi?id=105532#c4">comment #4</a>)
> > There are native linux binaries in the linux subfolder.
>
> Yes. You are right. I renamed Northgard.exe and the game still starts. I
> thought that Haxe would somewhere start the Windows binary after loading the
> data file because shipping it to Linux users didn't make that much sense to
> me. I'm sorry for the confusion.
>
> Still, Haxe might be useful to localize the roots of the issue.</span >
As per my reply in <a href="show_bug.cgi?id=105532#c3">comment 3</a>. The game runs in the HashLink virtual machine.
Which is why I was requesting a trace grabbed via a build of the game compiled
with HL/C which produces a native binary instead.</pre>
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