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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - new handle table code makes dota2 vulkan crash at start from an empty shader cash"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107552">107552</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>new handle table code makes dota2 vulkan crash at start from an empty shader cash
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>DRI
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>DRI git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>DRM/AMDgpu
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>sylvain.bertrand@gmail.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>linux amd-staging-drm-next 7b20167b9670150698201b1d9e4bddd75ad60491 (today)
libdrm 879d7c0298d1d4bc52d71d599cc07cafb4645808 (today)
llvm ac6c5d8a36474ca9216ee2628d6a267a72a44d32 (today)
mesa de57926dc909b3fb180ff06a6c5235309fdbf4df (today)
xserver 1fc20b985cc888345bc8c6fce7b43f10ce71fe43 (today)
xf86-video-amdgpu 08c4d42f43f80baa4bbc2ff9d0a422202cdc3538 (today)

amd gpu tahiti xt

Empty the shader cache in $HOME/.cache, start dota2 vulkan then it crashes in a
random location. Start it a second time, it works. Empty the shader cache, it
will crash again at first start.
I reverted libdrm to the pre-handle table version, then everything is fine.</pre>
        </div>
      </p>


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