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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - new handle table code makes dota2 vulkan crash at start from an empty shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107552#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - new handle table code makes dota2 vulkan crash at start from an empty shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107552">bug 107552</a>
from <span class="vcard"><a class="email" href="mailto:sylvain.bertrand@gmail.com" title="Sylvain BERTRAND <sylvain.bertrand@gmail.com>"> <span class="fn">Sylvain BERTRAND</span></a>
</span></b>
<pre>bisected:
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commit cbf0bb7f192b814be84dff538fb90dacf65958c7
Author: Christian König <<a href="mailto:christian.koenig@amd.com">christian.koenig@amd.com</a>>
Date: Thu Aug 2 10:45:19 2018 +0200
amdgpu: always add all BOs to handle table
This way we can always find a BO structure by its handle.
Signed-off-by: Christian König <<a href="mailto:christian.koenig@amd.com">christian.koenig@amd.com</a>>
Reviewed-by: Michel Dänzer <<a href="mailto:michel.daenzer@amd.com">michel.daenzer@amd.com</a>>
Reviewed-and-Tested-by: Junwei Zhang <<a href="mailto:Jerry.Zhang@amd.com">Jerry.Zhang@amd.com</a>>
--------------------------------------------------------------------------------
I am currently running libdrm from the commit right before this one, no pb so
far.</pre>
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