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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107454#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107454">bug 107454</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=141085" name="attach_141085" title="Shader that gets incorrectly optimized by sb">attachment 141085</a> <a href="attachment.cgi?id=141085&action=edit" title="Shader that gets incorrectly optimized by sb">[details]</a></span>
Shader that gets incorrectly optimized by sb
The attached shader is one of the exampled that gets incorrectly optimized by
sb</pre>
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