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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Graphics Not Rendered Due to Missing 4.5 COMPAT Profile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107581#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Graphics Not Rendered Due to Missing 4.5 COMPAT Profile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107581">bug 107581</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Benjamin Hodgetts from <a href="show_bug.cgi?id=107581#c11">comment #11</a>)
<span class="quote">> Applied the patch in <span class=""><a href="attachment.cgi?id=141209" name="attach_141209" title="hack around preprocessor stringification">attachment 141209</a> <a href="attachment.cgi?id=141209&action=edit" title="hack around preprocessor stringification">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=107581&attachment=141209'>[review]</a> [review] and rebuilt, but
> the game looks the same. Something of note is that it's supposed to build
> the shaders on the first load of the game, but the SHADERCACHE folder of the
> game is remaining empty (I assume as the shaders are failing to build).</span >
The hack should make the planets/stars render correctly on the shader loading
screen. It also helps the sky render in-game, everything else is missing but
I'm sure it's because of the remaining failing shaders. All in all this game is
extremely buggy. Do you know if it actually renders correctly on the AMD
windows drivers?</pre>
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