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            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - Graphics Not Rendered Due to Missing 4.5 COMPAT Profile"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107581#c11">Comment # 11</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - Graphics Not Rendered Due to Missing 4.5 COMPAT Profile"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107581">bug 107581</a>
              from <span class="vcard"><a class="email" href="mailto:ben@xnode.org" title="Benjamin Hodgetts <ben@xnode.org>"> <span class="fn">Benjamin Hodgetts</span></a>
</span></b>
        <pre>Applied the patch in <span class=""><a href="attachment.cgi?id=141209" name="attach_141209" title="hack around preprocessor stringification">attachment 141209</a> <a href="attachment.cgi?id=141209&action=edit" title="hack around preprocessor stringification">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=107581&attachment=141209'>[review]</a> and rebuilt, but the game looks the
same. Something of note is that it's supposed to build the shaders on the first
load of the game, but the SHADERCACHE folder of the game is remaining empty (I
assume as the shaders are failing to build).</pre>
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