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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Graphics Not Rendered Due to Missing 4.5 COMPAT Profile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107581#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Graphics Not Rendered Due to Missing 4.5 COMPAT Profile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107581">bug 107581</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=141230" name="attach_141230" title="hack around layout qualifiers">attachment 141230</a> <a href="attachment.cgi?id=141230&action=edit" title="hack around layout qualifiers">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=107581&attachment=141230'>[review]</a>
hack around layout qualifiers
The next shader compilation problem is that they are applying layout qualifiers
to function params. e.g
void WriteTextureCacheFeedback(
vec2 lCacheCoords,
ivec2 lResolution,
float lfDesiredMip,
layout( r32i ) iimage2D lFeedbackMap, < --------
uint liFeedbackIndex )
layout( r32i ) can only be applied to uniforms.
I've attached another hack that together with the other hack makes the game
playable for me.</pre>
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