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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [wine] Wolfenstein: The Old Blood - can't find GL_EXT_framebuffer_object"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107693#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [wine] Wolfenstein: The Old Blood - can't find GL_EXT_framebuffer_object"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107693">bug 107693</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>(In reply to Sven Arvidsson from <a href="show_bug.cgi?id=107693#c4">comment #4</a>)
<span class="quote">> Looks like the Nvidia driver exposes GL_EXT_framebuffer_object in core
> profiles.

> The ARB and EXT variants supposedly differ somewhat so I guess it's done for
> compatibility?</span >

The game also looks for ARB_vertex_buffer_object in core (which mesa doesn't
expose) and tries to use EXT_direct_state_access without checking for it.

I've enabled these extensions and added a partial implementation of
EXT_direct_state_access but the game is crashing so I'm still missing something
[1].

The EXT_direct_state_access implementation does work well enough to be able to
run Doom (2016) which uses the extension when it detects it. 


[1] <a href="https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access">https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access</a></pre>
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