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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can bring down AMDGPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107991">107991</a>
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<th>Summary</th>
<td>RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can bring down AMDGPU
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>kyle.devir@mykolab.com
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=141652" name="attach_141652" title="dolphin-emu apitrace">attachment 141652</a> <a href="attachment.cgi?id=141652&action=edit" title="dolphin-emu apitrace">[details]</a></span>
dolphin-emu apitrace
I have successfully captured an apitrace that intercepted the crashy frame
before the driver crashed.
The issues occur at very specific parts of Fire Emblem: Path of Radiance, where
the frames / shaders / textures generated by dolphin-emu cause the driver to
crash.</pre>
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