<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107990#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107990">bug 107990</a>
from <span class="vcard"><a class="email" href="mailto:john.ettedgui@gmail.com" title="John <john.ettedgui@gmail.com>"> <span class="fn">John</span></a>
</span></b>
<pre><span class="quote">> When you say working I assume you mean it no longer crashes at start up?</span >
Correct, sorry about the lack of clarity.
It still takes quite a while on the black screen with the white line, but it
eventually passes it and goes in game.
<span class="quote">> Have you reported this to the packages of Mesa on Arch?</span >
<span class="quote">> fno-plt is a gcc optimisation flag that is not applied to Mesa by default, issues with this option should be reported to distro maintainers.</span >
I have not yet, because I am not convinced about the distribution reverting
compile flags when a single proprietary game does not run with them; but if you
think I should, I'll do it right now (<a href="https://bugs.archlinux.org/task/60130">https://bugs.archlinux.org/task/60130</a>).
That leaves the the glvnd issue, which of course might be because of the same
flags applied to I don't know which other package.
Thank you!</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>