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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [apitrace] Graphical artifacts in Civilization VI on RX Vega"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104602#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [apitrace] Graphical artifacts in Civilization VI on RX Vega"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104602">bug 104602</a>
from <span class="vcard"><a class="email" href="mailto:jason@jasonplayne.com" title="Jason Playne <jason@jasonplayne.com>"> <span class="fn">Jason Playne</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=104602#c9">comment #9</a>)
<span class="quote">> I'm not sure why yet but both the black triangles and the incorrect
> rendering behind the chinese emperor on the loading screen go away when I
> run the trace on the NIR backend.
>
> Until we figure out what is going on here you can try running the game with
> the following environment variable:
>
> R600_DEBUG=nir</span >
Can confirm! The initial red+black triangles in the game seem to have
disappeared using the nir backend.
(I may be a little excited!)</pre>
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