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    <body><span class="vcard"><a class="email" href="mailto:davyaxel0@gmail.com" title="Axel Davy <davyaxel0@gmail.com>"> <span class="fn">Axel Davy</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105333">bug 105333</a>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Attachment #141686 is obsolete</td>
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           </td>
           <td>1
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105333#c16">Comment # 16</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105333">bug 105333</a>
              from <span class="vcard"><a class="email" href="mailto:davyaxel0@gmail.com" title="Axel Davy <davyaxel0@gmail.com>"> <span class="fn">Axel Davy</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=141687" name="attach_141687" title="probably the buggy shader">attachment 141687</a> <a href="attachment.cgi?id=141687&action=edit" title="probably the buggy shader">[details]</a></span>
probably the buggy shader

Ok, so we figured out the shader I mentionned in my last message was supposed
to render on top of a "white" engine which didn't appear on radeonsi.

So here is now the shader that draws (earlier) the "white" engine.

This one has alpha test enabled and stencil test enabled. There are two version
of the shader in the log that get compiled (I guess two alpha test set of
parameters), I don't know which is used, thus I put both.

It features on kill_if inside an if. Perhaps something to look at.</pre>
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