<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107990#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107990">bug 107990</a>
from <span class="vcard"><a class="email" href="mailto:gloriouseggroll@gmail.com" title="Thomas Crider <gloriouseggroll@gmail.com>"> <span class="fn">Thomas Crider</span></a>
</span></b>
<pre>Just an update on this, you don't need to change Arch's compiler flags.
I compiled mesa with the default flags and used glvnd=false, then used
LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game ran. I
was able to copy just those two alone to the Dying Light install directory and
LD_PRELOAD them from the directory. The problem is definitely an issue with
glvnd and mesa-libgl</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>