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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - WarThunder game performance killed after Ryzen optimisations"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108330#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - WarThunder game performance killed after Ryzen optimisations"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108330">bug 108330</a>
from <span class="vcard"><a class="email" href="mailto:alexdeucher@gmail.com" title="Alex Deucher <alexdeucher@gmail.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to aceman from <a href="show_bug.cgi?id=108330#c3">comment #3</a>)
<span class="quote">> Could we get a patch like
> <a href="https://lists.freedesktop.org/archives/mesa-dev/2018-November/208785.html">https://lists.freedesktop.org/archives/mesa-dev/2018-November/208785.html</a> so
> that I can try to turn off the L3 cache thread pinning for this game?</span >
Just use that patch and add an entry for your game like this:
<span class="quote">> + <application name="Blender" executable="blender">
> + <option name="disable_L3_thread_pinning" value="true"/>
> + </application>
> +</span >
replace blender with the name and executable of your app.</pre>
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