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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - HITMAN (2016) having lighting and artefacting, and overly light room."
href="https://bugs.freedesktop.org/show_bug.cgi?id=99923#c44">Comment # 44</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - HITMAN (2016) having lighting and artefacting, and overly light room."
href="https://bugs.freedesktop.org/show_bug.cgi?id=99923">bug 99923</a>
from <span class="vcard"><a class="email" href="mailto:asmith@feralinteractive.com" title="Alex Smith <asmith@feralinteractive.com>"> <span class="fn">Alex Smith</span></a>
</span></b>
<pre>We released a game update last week, which includes a workaround for the out of
bounds array access in a shader that was triggering this issue (thanks to
Nicolai for giving us the details). That should fix the rendering issues
without having to update LLVM or wait for a backport.
Obviously the game shouldn't be crashing for you after the update, if it is
please contact <a href="mailto:support@feralinteractive.com">support@feralinteractive.com</a> so we can look into it.</pre>
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