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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109064">109064</a>
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<th>Summary</th>
<td>temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>18.3
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>alex_y_xu@yahoo.ca
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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</tr></table>
<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=142814" name="attach_142814" title="FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl">attachment 142814</a> <a href="attachment.cgi?id=142814&action=edit" title="FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl">[details]</a></span>
FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl
When loading a game in The Witcher 3, the game crashes.
#0 (anonymous namespace)::temp_comp_access::get_required_live_range
(this=0x7f8f6d259928) at
../mesa-18.3.1/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp:936
keep_for_full_loop = true
enclosing_scope = 0x7f8ff7beb0c0
enclosing_scope_first_read = 0x7f8ff7beb0c0
enclosing_scope_first_write = <optimized out>
conditional = <optimized out>
keep_for_full_loop = <optimized out>
enclosing_scope_first_read = <optimized out>
enclosing_scope_first_write = <optimized out>
conditional = <optimized out>
enclosing_scope = <optimized out>
I used MESA_SHADER_DUMP_PATH to dump the shaders, and attached the last one in
chronological order (I assume this is probably the one that crashed).</pre>
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