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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU fault detected on wine-nine Path of Exile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104362#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU fault detected on wine-nine Path of Exile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104362">bug 104362</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to nmr from <a href="show_bug.cgi?id=104362#c15">comment #15</a>)
<span class="quote">> Marek forgive my ignorance but why would SGPR spilling or branching cause
> the hang? Is the shader just timing out somehow and the timeout resulting in
> a kernel module abort?</span >
Pretty much. The shader is stuck and doesn't continue. Also the shader is
insanely huge with lots of SGPR spilling and branching.</pre>
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