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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU fault detected on wine-nine Path of Exile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104362#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU fault detected on wine-nine Path of Exile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104362">bug 104362</a>
from <span class="vcard"><a class="email" href="mailto:nnmmrr88+fd@gmail.com" title="nmr <nnmmrr88+fd@gmail.com>"> <span class="fn">nmr</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=143125" name="attach_143125" title="UMR dump for similar dxvk hang">attachment 143125</a> <a href="attachment.cgi?id=143125&action=edit" title="UMR dump for similar dxvk hang">[details]</a></span>
UMR dump for similar dxvk hang
I see that there is only one wave noted in the dump, and the shader appears to
be of reasonable length.
<span class="quote">> pgm[7@0x800100025000 + 0x94 ] = 0x3727c5ac ;; </span >
Are these timed NOPs or something to achieve the correct cycle delay to avoid
load hazards or something?</pre>
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