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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:gr.muench@gmail.com" title="Gregor Münch <gr.muench@gmail.com>"> <span class="fn">Gregor Münch</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - HITMAN (2016) having lighting and artefacting, and overly light room."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99923">bug 99923</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - HITMAN (2016) having lighting and artefacting, and overly light room."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99923#c46">Comment # 46</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - HITMAN (2016) having lighting and artefacting, and overly light room."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99923">bug 99923</a>
              from <span class="vcard"><a class="email" href="mailto:gr.muench@gmail.com" title="Gregor Münch <gr.muench@gmail.com>"> <span class="fn">Gregor Münch</span></a>
</span></b>
        <pre>Had no time to figure out the issue lately. Feral Support gave me the advice to
downgrade Mesa and LLVM to stable but that wasnt the reason the game did crash
for me.

I ended up deleting the HITMAN folder under .local/share/feral... and things
started magically work for me.
So if someone from you have also a game crash upon start this might help.

In game I could confirm that the issue went away. So everything looks like to
render correct now.

Im going forward and close this issue now. This was fixed by game update and
LLVM, so this should be really fixed for everyone.</pre>
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