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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - "Invalid glsl version in shading_language_version()" when trying to run directX games using wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109524">109524</a>
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<th>Summary</th>
<td>"Invalid glsl version in shading_language_version()" when trying to run directX games using wine
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>18.2
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<th>Hardware</th>
<td>x86 (IA32)
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/R100
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>laszlo.erdoes@freenet.de
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<pre>When I try running any software in wine that uses direct3D, I get the following
message and an app crash:
Mesa 18.2.8 implementation error: Invalid GLSL version in
shading_language_version()
Please report at <a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa</a>
wine: Unhandled page fault on read access to 0x00000000 at address 0xb7bf1440
(thread 0009), starting debugger...
I'm using an R100 GPU. The problem wasn't present in some earlier versions of
Mesa, I believe it still worked in some 17.x version.</pre>
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