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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107990#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107990">bug 107990</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Thanks for investigating. The brute force fix is to finish implementing
EXT_direct_state_access. I have a partial implementation here which is able to
run Doom and Wolfenstein with this extension enabled[1].
Implementing the feature in Mesa shouldn't be all that difficult. The hardest
part will be writing all the piglit tests before this will be accepted in Mesa.
Currently I don't see myself working on this anytime in the near future, so
anyone is free to try pick this up.
[1] <a href="https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access">https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access</a></pre>
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