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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103743#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103743">bug 103743</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Fabian Maurer from <a href="show_bug.cgi?id=103743#c13">comment #13</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=139196" name="attach_139196" title="Video showing minor artifacts">attachment 139196</a> <a href="attachment.cgi?id=139196&action=edit" title="Video showing minor artifacts">[details]</a></span>
> Video showing minor artifacts
>
> While it's a lot better, it's not fully fixed yet. I added a video to show a
> few artifacts, just look at the top middle area where the lightning jumps
> around.
>
> Created from this apitrace:
> <a href="http://www.mediafire.com/file/cch4roemrd2gi1f/AutomataArtifacts.7z">http://www.mediafire.com/file/cch4roemrd2gi1f/AutomataArtifacts.7z</a></span >
Those artifacts from the video seem to be gone with recent Mesa (19.1-devel)
and LLVM (9.0-devel). Can you confirm if that this is indeed fixed?</pre>
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