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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The driver is not waiting the shader have finished to update the framebuffer before displaying it."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The driver is not waiting the shader have finished to update the framebuffer before displaying it."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229">bug 110229</a>
from <span class="vcard"><a class="email" href="mailto:laurentduroisin@gmail.com" title="Laurent <laurentduroisin@gmail.com>"> <span class="fn">Laurent</span></a>
</span></b>
<pre>Ok so the problem wasn't there.
It's when I bind a texture to an image or to a frame buffer objet that
sometimes that texture is not correctly updated. (Even if I don't use shaders)
I'll try to find where data are copied from the binded framebuffer object or
image but it'll be difficult in all this source code.
I really need to set breakpoints, but I don't know how to proceed with a
driver, with a library I can install it, compile it in debug mode, and settings
breakpoints with my EDI to find where it bugs, but, it's more difficult with a
driver...</pre>
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