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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Textures binded to framebuffer objects or images are not correctly updated."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Textures binded to framebuffer objects or images are not correctly updated."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229">bug 110229</a>
from <span class="vcard"><a class="email" href="mailto:laurentduroisin@gmail.com" title="Laurent <laurentduroisin@gmail.com>"> <span class="fn">Laurent</span></a>
</span></b>
<pre>I saw you wrote a GLSL compiler to translate GLSL source code to binary code
but I think it's a waste of time because GLSL source code is very similar to C
source code so I think I'll use gcc compiler to compile GLSL source code before
sending it to the VRAM and executing it. (The only thing I'll have to do is
translate GLSL code to C source code.
I'll saving me a lot of time and in this way I think I'll be able to debug it
more quickly.</pre>
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