<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Textures binded to framebuffer objects or images are not correctly updated."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Textures binded to framebuffer objects or images are not correctly updated."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229">bug 110229</a>
from <span class="vcard"><a class="email" href="mailto:laurentduroisin@gmail.com" title="Laurent <laurentduroisin@gmail.com>"> <span class="fn">Laurent</span></a>
</span></b>
<pre>Ok but I'll not use compute shader to do make my own pipeline because my SSBO
with per pixel linked list doesn't work.
I think it'll be more interesting to write a compiler to parse my c++ driver
code into GPU code without passing by an api like openCL or a graphic driver
with doesn't work and mostly if my bugs reports are not taken in consideration.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>