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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Textures binded to framebuffer objects or images are not correctly updated."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229#c24">Comment # 24</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Textures binded to framebuffer objects or images are not correctly updated."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110229">bug 110229</a>
from <span class="vcard"><a class="email" href="mailto:laurentduroisin@gmail.com" title="Laurent <laurentduroisin@gmail.com>"> <span class="fn">Laurent</span></a>
</span></b>
<pre>(In reply to Daniel Stone from <a href="show_bug.cgi?id=110229#c23">comment #23</a>)
<span class="quote">> > I think it'll be more interesting to write a compiler to parse my c++ driver code into GPU code without passing by an api like openCL or a graphic driver with doesn't work and mostly if my bugs reports are not taken in consideration.
>
> We have considered your bug report, and the conclusion is that the driver
> works correctly, but your code does not use OpenGL correctly. It does not
> take into account that GPU execution is very, very, very, different from CPU
> execution.
>
> Anyway, good luck writing a driver.</span >
Thanks I think in this way I'll better understand how openGL works, because
even by going to the openGL forum I really doesn't understand why this doesn't
works, and it doesn't seems there is someone who can help me so ...</pre>
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