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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: xterm scrollback buffer disappears while Shift+PgUp and PgDn"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110214#c67">Comment # 67</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: xterm scrollback buffer disappears while Shift+PgUp and PgDn"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110214">bug 110214</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=110214#c63">comment #63</a>)
<span class="quote">> (In reply to Diego Viola from <a href="show_bug.cgi?id=110214#c62">comment #62</a>)
> > export MESA_EXTENSION_OVERRIDE="-GL_NV_texture_barrier"
> >
> > This helps alleviate the problem (xterm does not have the issue with this),
> > however, the problem is still present in Xephyr.
>
> To clarify, you mean Xephyr from xserver 1.16 here (where glamor didn't make
> use of GL_NV_texture_barrier yet), disabling GL_NV_texture_barrier helps
> with current Xephyr, right?
>
> It seems like DPBB needs to be disabled when glTextureBarrier(NV) is called,
> otherwise primitives may be reordered across the barrier. Does that make
> sense, Marek?</span >
Primitives aren't reordered with DPBB. Primitives can't also survive a barrier
with DPBB. DPBB has no effect on behavior, it just changes how PS wavefronts
are formed.</pre>
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