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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: xterm scrollback buffer disappears while Shift+PgUp and PgDn"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110214#c69">Comment # 69</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: xterm scrollback buffer disappears while Shift+PgUp and PgDn"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110214">bug 110214</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=110214#c67">comment #67</a>)
<span class="quote">> Primitives aren't reordered with DPBB. Primitives can't also survive a
> barrier with DPBB. DPBB has no effect on behavior, it just changes how PS
> wavefronts are formed.</span >
Is there any way that could affect the glamor shader which samples from one
area of a buffer and draws to another (non-overlapping) area of the same
buffer?
What is the reason for radeonsi disabling DPBB for blits?</pre>
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