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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Rendering artifacts in Enter The Gungeon on Both RX 590 and Radeon 7"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110370">110370</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Rendering artifacts in Enter The Gungeon on Both RX 590 and Radeon 7
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>Sonicadvance1@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>I have rendering artifacts in Enter the Gungeon with RadeonSI.
Bug was reproduced on both a Radeon 7 and an RX590 using Mesa git versions
The game rendering is fairly simple and may not be too hard to track down.
The rendering artifact is the shimmering around texture edges in the video I
will provide.
I've also attached a renderdoc capture of a frame in the game where the
artifacting is occurring.

Additionally the game is running very slowly due to massive amounts of futex
usages, but I can trace back if those are coming game side or driver side.

Video:
<a href="https://drive.google.com/file/d/1NNA_lCY5FqzxpYtf1DIreZ8i7BKATTn9/view?usp=sharing">https://drive.google.com/file/d/1NNA_lCY5FqzxpYtf1DIreZ8i7BKATTn9/view?usp=sharing</a>
RenderDoc capture:
<a href="https://drive.google.com/file/d/1P1Dr2g4L8LpC7CBfVmriWX8X7F-mLx0w/view?usp=sharing">https://drive.google.com/file/d/1P1Dr2g4L8LpC7CBfVmriWX8X7F-mLx0w/view?usp=sharing</a></pre>
        </div>
      </p>


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