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    <body><span class="vcard"><a class="email" href="mailto:supercoolemail@seznam.cz" title="supercoolemail@seznam.cz">supercoolemail@seznam.cz</a>
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          <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Slow redrawing of menu in Gothic 2 under wine"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108893">bug 108893</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Version</td>
           <td>18.3
           </td>
           <td>19.0
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>INVALID
           </td>
           <td>---
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>RESOLVED
           </td>
           <td>REOPENED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Slow redrawing of menu in Gothic 2 under wine"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108893#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Slow redrawing of menu in Gothic 2 under wine"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108893">bug 108893</a>
              from <span class="vcard"><a class="email" href="mailto:supercoolemail@seznam.cz" title="supercoolemail@seznam.cz">supercoolemail@seznam.cz</a>
</span></b>
        <pre>Sigh, this is actually real problem. Maybe now it's different problem but
behavior is exactly the same. 
With LIBGL_ALWAYS_SOFTWARE=1 redrawing is instant, otherwise moving to
different items of same menu takes 5-6 seconds and going to different menu
takes even longer.

Might be related: performance in game is very bad. I get 3-4 FPS with
LIBGL_ALWAYS_SOFTWARE=1 in one place and only 8 FPS without. However, when I
pin game to single core, then I get 1 FPS without LIBGL_ALWAYS_SOFTWARE=1 but
it won't even past loadscreen with it.
This is not only game that suffers from low FPS due to "fake" CPU bottleneck.
The other is Sacred, which also happens to use Direct3D/DDraw, runs better with
LIBGL_ALWAYS_SOFTWARE=1 than without. Without it, I get around 5 FPS in one
city and 100 % one core usage, with it it is at least playable (Gallium HUD
does not work with LIBGL_ALWAYS_SOFTWARE=1, so I don't know numbers).

Hardware: Ryzen 7 1700, RX 580</pre>
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