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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid handling when GL buffer is bound on one context and invalidated on another"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108824#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid handling when GL buffer is bound on one context and invalidated on another"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108824">bug 108824</a>
from <span class="vcard"><a class="email" href="mailto:baldurk@baldurk.org" title="Baldur Karlsson <baldurk@baldurk.org>"> <span class="fn">Baldur Karlsson</span></a>
</span></b>
<pre>I applied the patchset on top of latest mesa
(aa040d3b3c7d068e1ece61c71770c16a54745f89) and I seem to get some rendered
corruption that I don't get with the parent commit before applying the patches.
It seems to only appear in RenderDoc, or at least it doesn't happen when
running tiny demo programs. I can't isolate a simpler test case just now but it
seems reliably reproducible and only shows up when I build with the patches
applied.
To repro with RenderDoc:
* Download or build RenderDoc 1.4
* Build gears3d from <a href="https://github.com/gears3d/gears3d">https://github.com/gears3d/gears3d</a>
* Launch gears3d through RenderDoc, capture, open the frame
* Step back and forth through the drawcalls and the texture viewer will show up
with some corruption.
Screenshot here: <a href="https://i.imgur.com/1Dk7diS.png">https://i.imgur.com/1Dk7diS.png</a></pre>
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